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Risen Guard
Medium humanoid (human), LN
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Armor Class: 16
Hit Points: 49 (6d10+12)
Speed: 20 ft.
Initiative: 2
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STR: 16 (3) DEX: 14 (2) CON: 14 (2)
INT: 13 (1) WIS: 10 (0) CHA: 8 (-1)
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Saves: STR: 5 DEX: 2 CON: 4
    INT: 1 WIS: 0 CHA: -1
Skills: 2 + ability mod for (Heal, Intimidate ( vs. Osirians), Knowledge (local), Perception, Sense Motive)
Languages: Common, Dwarven
CR: 5(1000 xp)
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Space: 5 / Reach: 5
Melee attacks:
+5 khopesh +5/+5 (1d8+5)
Ranged attacks:
heavy crossbow +4 (1d10)
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Special: armor training 1, the Constant
Feats: Bodyguard, Combat Expertise, Combat Reflexes, Exotic Weapon Proficiency (khopesh), Greater Trip, Improved Trip, In Harm's Way, Iron Will
Environment: any
Organization: solitary, squad (3), team (6-12), escort (3-12 with government dignitary), or royal detail (24+ with pharaoh)
Treasure: NPC gear (half-plate, heavy wooden shield, +1 khopesh, heavy crossbow with 10 bolts, cloak of resistance +1, potion of bull's strength, potion of cure moderate wounds, 72 gp)
Source: Osirion, Legacy Of Pharaohs

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